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Anne Bubnic

The Stock Market Game™ - 0 views

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    The Stock Market Game™ program offers a vast library of learning materials correlated to national voluntary and state educational standards in Math, Business Education, Economics, English/Language Arts, Technology, Social Studies and Family and Consumer Sciences. Students invest a hypothetical $100,000 online and use real internet research and news updates to simulate the stock market experience.
Anne Bubnic

Journeys In 2.0 Teaching: Using Voicethread in the Classroom Part 1 - 0 views

  • Our Global Issues Project is the culminating activity from my digital literacy unit in Language Arts 9. Students are challenged to look at their position in the world, their perceived power, and what they as teenagers can do to change things. The song Waiting on the World to Change by John Mayer is the jumping off point for this project. Students listen to the song, then blog about the meaning of the song. They then listen to the song and again respond in the blog about the meaning of the lyrics. Finally, they watch the music video several times and pick out all of the keywords, imagery, and allusions they can. This is done with a graphic organizer in Google Docs which they share with each other. I'll share another awesome use of Google Docs later this week!
  • There is a teachable moment here that you should incorporate. We talk about digital citizenship a lot in class, and the use of creative commons and copyright, so I have my students select photos that they have permission for, which they then have to include in a photo bibliography complete with links to the source of each photo. 
JOSEPH SAVIRIMUTHU

New Media Literacies Community Site - 0 views

  • Our first Teachers' Strategy Guide: Reading in a Participatory Culture, offers strategies for integrating the tools, approaches, and methods of Comparative Media Studies into the English and Language Arts classroom. The guide provides a set of lesson plans using Herman Melville's Moby-Dick as the sample text and a theater adaptation by Ricardo Pitts-Wiley entitled Moby-Dick: Then and Now as an example of a contemporary adaptation. The guide is intended to demonstrate techniques which could be applied to the study of authorship in relation to a range of other literary works, pushing us to reflect more deeply on how authors build upon the materials of their culture and in turn inspire others who follow to see the world in new ways.
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    Materials from Learning Library, Teachers' Strategy Guides & Ethics Casebook
Anne Bubnic

CRLT - Quest Atlantis - 0 views

  • Over the last four years, more than 10,000 children on five continents have participated in the project. We have demonstrated learning gains in science, language arts, and social studies, and students have completed literally thousands of Quests, some of which were assigned by teachers and many of which were chosen by students to complete in their free time.
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    Quest Atlantis is an international learning and teaching project that uses a 3D multi-user environment to immerse children, ages 9-15, in educational tasks from the Center for Research on Learning & Technology at Indiana University. QA combines strategies used in the commercial gaming environment with lessons from educational research on learning and motivation. It allows users to travel to virtual places to perform educational activities (known as Quests), talk with other users and mentors, and build virtual personae.
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